Neon Breakout
Bounce the ball, clear the wall, and protect your last life.
No-code setup, editable code
Choose a template, adjust the game, edit the source, and download a runnable project—all in your browser.
Sandboxed preview
Game preview is loading.
Editable project
What you can build
Each starts from original geometry and browser APIs. No remote assets, mystery dependencies, or protected game artwork.
Bounce the ball, clear the wall, and protect your last life.
Hold your side of the court against a compact local opponent.
Collect every spark without crossing your own trail.
Time each lift and pass through a moving skyline.
Local by design
The builder applies the visible configuration and assembles a trusted local project. Nothing is sent to a code execution service.
Select the game, framework, difficulty, controls, theme, and optional tuning.
HTML, CSS, JavaScript, README, and license are assembled locally.
A restricted iframe loads the preview without network access.
Edit the source, recover a working version, or download the complete ZIP.
Complete handoff
Builder FAQ
It can be used without writing code, but the result remains editable source. Settings cover the supported MVP variations.
Yes. Edit any displayed file, run the change in the sandbox, and restore the last working version if it fails.
Yes. The downloaded projects use native Phaser or PixiJS rendering APIs and include their npm dependencies. The sandboxed on-page preview stays network-free.
Game code runs in a sandboxed iframe without same-origin, network, form, popup, storage, or parent-page permissions.
Yes. The browser creates a ZIP from the current files, including README, license, and third-party notices.
The latest draft and working snapshot are saved in IndexedDB when browser storage is available.